Okay. It’s 2.58am. I am tired – very tired. This morning I undertook to participate in the Movie Mashup 24-hour game design competition. You can read more about it over here. Basically, a long list of films was supplied and participants have to pick two, “mash” them together, and create an RPG based on them. For my inspiration I took the films A Clockwork Orange and The Sound of Music. It’s kind of messed up, but then, so am I. I technically have another few hours before my time is up, but I am done. I think the game is too. Let me work through a checklist while I am here – fluff, setting info, character gen, bad songs, how to play, info / advice boxes, character sheet, contents page, art, what you need. The only things that other RPG’s have are GM advice, monsters and experience / reward, but this game is a rules-light, one-shot, GM-less game that doesn’t really need that stuff. And there is a reward mechanic, kind of, built in. Anyways, I am rambling.
I stole horribly from all kinds of people. I have recently re-read a lot of Gregor Hutton’s games (3:16 Carnage Amongst The Stars, Best Friends, Remember Tomorrow), so that has probably contributed; there is certainly an influence from Zombie Cinema; I even stole from other contestants because they are totally awesome – in particular, hat’s off to Jonathan Lavallee who had the perfect solution to my desire to include singing in the game. You should check out Jonathan’s entry, West Side Horrors.
Take a look at my entry and let me know what you think. Oh, and before you do, be warned it deals with Nazis, Nuns and Ultraviolence. It’s a game.