Fu Options is an occasional feature where I share hacks, mods and optional rules for you to try out in your games of FU. They have not been tried or tested in any way, so use them at your own risk!

Alternate Dice Rolling

There has been some talk over at the FU Yahoo Group about alternate ways of rolling dice in order to change the probabilities of rolling “Yes, and” results (among other things). What follows is an alternative way to determine the results of actions that I think is still quite simple and straightforward. Both seriously reduce the number of dice players roll, and even out the steep curve to success that can occur if players have a lot of advantages and very few disadvantages to a roll.

2d6 Method

Rather than rolling multiple dice, players roll 2d6 and compare the result to a resolution chart:

2d6 Roll Result
2+ No, and…
4+ No…
6+ No, but…
8+ Yes, but…
10+ Yes…
12+ Yes, and…
  • Any descriptors or gear that improve the character’s chances add +1 to the die roll. Any descriptors or gear that reduce the character’s chances of success subtract -1 from the die roll.
  • Every 2 points below 2 adds an additional “and” to the “No, and…” result. Every 2 points above 12 adds an extra “and” to the “Yes, and…” result.
  • Spend a FU point to roll 3d6 and discard the lowest die.

This resolution method puts most of the results around the “No but / Yes but” region, and reduces the power of descriptors.

1d12 Method

This is pretty much the same mechanic as the above 2d6 resolution, but has a flatter roll, as it uses a single 12 sided-die rather than a pair of d6.

1d12 Roll Result
1-2 No, and…
3-4 No…
5-6 No, but…
7-8 Yes, but…
9-10 Yes…
11-12 Yes, and…
  • Any descriptors or gear that improve the character’s chances add +1 to the die roll. Any descriptors or gear that reduce the character’s chances of success subtract -1 from the die roll.
  • Every 2 points below 1 adds an additional “and” to the “No, and…” result. Every 2 points above 12 adds an extra “and” to the “Yes, and…” result.
  • Spend a FU point to re-roll the die. You must accept the new result.

So, there it is. Two simple alternatives for action resolution in FU. What do you think?