Okay, November, and NaGa DeMon 2012, is only a few days away. I have the NaGa DeMon website under control now, with posts (and guest posts) all sorted. Now it is time to turn attention to my personal project. As I have mentioned in previous posts, I am going to be giving my game Verge an overhaul. And by overhaul, I mean the whole thing, top to bottom. Even the name. I have had this tucked away for a long time now, and observant readers will have caught it dropped from time-to-time. But I am here to say the game will officially be called Perpetual City. I like it as it has a slightly industrial, steampunk note to it, and the word “perpetual” has a number of connotations that neatly express the vast, endless nature of the city.
Perpetual
[per-pech-oo-uhl]; adjective
Definition: continual, lasting
Synonyms: abiding, ceaseless, constant, continuous, endless, enduring, eternal, everlasting, immortal, imperishable, incessant, infinite, interminable, permanent, persistant, recurring, repeated, unceasing, unchanging, undying, unending, unfailing, unremitting, without end
Antonyms: brief, ephemeral, fleeting, momentary, temporary, transient
Debate the merits and flaws of this name as you wish, I am moving forward with trying to get my head into the “right space”.
Tomorrow I will post about my “first steps” toward preparing for NaGa DeMon 2012. If you haven’t dropped by and subscribed to the official website yet, I suggest you do – there will be stuff dropping pretty much every day for the next week or so, then at a slightly slower, steady pace for the rest of the month.