Author: Nathan

Roundup, May 2017

As it is almost half-way through the year I thought it was high-time I gave a quick overview of what I have been up to. Every year seems to get busier and busier as I take on more responsibility at my day job, try to be a good dad and husband, and get some creative stuff done, too! The standout achievements have been varied so far this year, so let’s take a look at them: Website overhaul(s) If you’re here and reading this, then you may well have noticed this site has had a complete overhaul in terms of...

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Sci-Fi Simpit

I’ve been trying to juggle my free time lately between playing games, writing and my top-secret side-project: building a simpit! “Simpit” is short for “simulation cockpit”, an environment designed to replicate the cockpit of a vehicle, such as an aircraft or car. Now, I don’t play many flight sims or even car racing games, but I do love me some space fighter and giant robot action! So I embarked on building a fully-enclosed box to play games in. I’m pretty happy with the overall results – it certainly feels like a cockpit of some sort when you are sitting in it....

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Usborne Fantasy Games, it’s all your fault!

I came to the joys of traditional tabletop roleplaying in a bit of a different way than most, and it has had profound impact on me as a games designer. I think most kids of my generation discovered the joys of roleplaying either through the classic red-box DnD, or via computer games – probably the awesome classics such as Pool of Radiance or the like. I was introduced to this “dungeon game thing” by a good friend, Ben, who had read about it in a computer programming book called Write Your Own Fantasy Game, published by Usborne. Ben was big...

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Review: Black Ops by Osprey Games

Black Ops is a new skirmish miniature game from Osprey Games. It is subtitled “Tactical Espionage Wargaming” and the back cover copy describes it as a game that “recreates the tension and excitement of modern action thrillers such as the Bond and Bourne films.” The cover, however, goes a step further with a bandana-wearing operative reminiscent of Solid Snake (from Metal Gear Solid) backed up by some future-tech wielding bad-asses. It is written by Guy Bowers and follows the format of all the other Osprey Games titles; 64 glossy, full colour pages of concise rules that focus on a very specific...

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Playing The Iconic

I joined a game of Battletech: A Time of War recently and was surprised to find that nobody was playing the role of the iconic mechwarrior. It was particularly surprising as we had been told that every character would need at least some skill in battlemech piloting. This got me thinking about other RPG’s I have played where there was a distinct absence of the iconic character roles. This particular instance was strange, to me at least, as everyone needed ‘mech piloting skill and the obvious choice would have been mechwarrior or battle suit pilot, but not one of the other five...

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