I joined a game of Battletech: A Time of War recently and was surprised to find that nobody was playing the role of the iconic mechwarrior. It was particularly surprising as we had been told that every…
So yesterday (well, very early this morning) I completed my 24-hour RPG, The Droog Family Songbook. It is inspired by a mashup of the films A Clockwork Orange and The Sound of Music. I started with two apparently very different stories (films) and a spark of an idea. I was actually most interested in doing
Okay. It’s 2.58am. I am tired – very tired. This morning I undertook to participate in the Movie Mashup 24-hour game design competition. You can read more about it over here. Basically, a long list of films was supplied and participants have to pick two, “mash” them together, and create an RPG based on them.
In the most recent episode of Here Be Gamers! I made the comment that writing RPG rules is very different from writing wargame rules. I then carry on and say that I “hand wave” a lot in a set of RPG rules because the assumption is that players are working together and will cooperate to