GM Advice: World Building
Sometimes, as a GM, running in an established world / universe is nice and easy. We’ve read...
Read MoreSometimes, as a GM, running in an established world / universe is nice and easy. We’ve read...
Read MoreStarting a new roleplaying game is always exciting, but, as keen as i am to just get into telling...
Read Moreby Nathan | Mar 1, 2016 | Flashback, From the Crypt, Roleplaying | 2
I came to the joys of traditional tabletop roleplaying in a bit of a different way than most, and...
Read Moreby Nathan | Nov 11, 2015 | From the Crypt, Roleplaying | 2
I joined a game of Battletech: A Time of War recently and was surprised to find that nobody was...
Read Moreby Nathan | Apr 25, 2011 | 24 Hour RPG, Droog Family Songbook, From the Crypt, Roleplaying | 0
So yesterday (well, very early this morning) I completed my 24-hour RPG, The Droog Family Songbook. It is inspired by a mashup of the films A Clockwork Orange and The Sound of Music. I started with two apparently very different stories (films) and a spark of an idea. I was actually most interested in doing
Read Moreby Nathan | Apr 25, 2011 | 24 Hour RPG, Droog Family Songbook, From the Crypt, Games & Design, Roleplaying | 0
Okay. It’s 2.58am. I am tired – very tired. This morning I undertook to participate in the Movie Mashup 24-hour game design competition. You can read more about it over here. Basically, a long list of films was supplied and participants have to pick two, “mash” them together, and create an RPG based on them.
Read Moreby Nathan | Feb 28, 2011 | Fiasco, Roleplaying | 2
Last October I wrote about how I used the RPG Fiasco to brainstorm and plot out a novel. That post...
Read Moreby Nathan | Oct 9, 2010 | Roleplaying, Thoughts | 0
Rob Donoghue had an interesting post on his blog recently, talking about the use of...
Read Moreby Nathan | Feb 8, 2010 | Games & Design, Miniatures, Roleplaying | 2
In the most recent episode of Here Be Gamers! I made the comment that writing RPG rules is very different from writing wargame rules. I then carry on and say that I “hand wave” a lot in a set of RPG rules because the assumption is that players are working together and will cooperate to
Read Moreby Nathan | Nov 29, 2009 | Reviews, Roleplaying, Steampunk | 3
So I was flitting about on the web, for some reason trying to avoid finishing my 50,000 words for...
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