NaGa DeMon 2012
Okay, a number of people have been gently reminding me that NaGa DeMon is only a couple of weeks...
Read Moreby Nathan | Oct 16, 2012 | Games & Design, NaGa DeMon | 5
Okay, a number of people have been gently reminding me that NaGa DeMon is only a couple of weeks...
Read Moreby Nathan | Mar 5, 2012 | From the Crypt, Games & Design, The City | 1
This week’s inspiration continues exploring the more fantastic inspirations for Verge....
Read Moreby Nathan | Feb 8, 2012 | FU, Games & Design, News | 1
Hey all, this is just a brief message to let you know that I have been doing a lot of thinking...
Read Moreby Nathan | Apr 25, 2011 | 24 Hour RPG, Droog Family Songbook, From the Crypt, Roleplaying | 0
So yesterday (well, very early this morning) I completed my 24-hour RPG, The Droog Family Songbook. It is inspired by a mashup of the films A Clockwork Orange and The Sound of Music. I started with two apparently very different stories (films) and a spark of an idea. I was actually most interested in doing
Read Moreby Nathan | Apr 11, 2011 | Games & Design | 0
I was reading John Wick’s SexCraft the other day (yes, SexCraft) and it reminded me that if you want something to be important in your game, giving it a specific mechanic can help. I almost wrote “if you want something to be important, give it a mechanic”, but I don’t think this is always true.
Read MoreFU is finally up. I have created a whole page for it here. I will add to the page as I have time (after Christmas at this stage). That is quite a bit of stuff I have posted over the last week. Thank you to the people that have sent me feedback on it. I
Read Moreby Nathan | Nov 20, 2010 | NaGa DeMon, NaNoWriMo | 0
The Chase is what I am calling a “mini game”. You know how you sometimes play a computer game and you reach a point where you have to complete some puzzle, sport or other mini-game, the controls / rules of which are quite different to the rest of the game you are playing? Well, The Chase is the same thing for your RPG. It is a quick card-based game that you can use as an alternative to the normal chase rules in your game.
Read Moreby Nathan | Nov 6, 2010 | NaGa DeMon, NaNoWriMo | 0
Alright, my first week is rapidly coming to a close. I have ALMOST finished my first game, FU, though have not made all the modifications to the original rules I had intended. The main reason was that I didn’t want to. It is so outrageously light, easy and FUN that I decided I didn’t want
Read Moreby Nathan | Nov 4, 2010 | NaGa DeMon, NaNoWriMo | 0
Progress continues on FU, though not as quickly as I had hoped. Luckily, the weekend approaches and I have given myself until Sunday to have it completed and posted on the Peril Planet site. I had a couple of issues in terms of putting everything together in a way that both conveyed the information I
Read Moreby Nathan | Nov 2, 2010 | NaGa DeMon, NaNoWriMo | 0
So, halfway through week one and I should either be 4950 words into my novel or halfway through my first game, or both. Turns out I am 1650 words into a novel I have no interest in and about a quarter of the way into my first game project.
Read Moreby Nathan | Oct 30, 2010 | NaGa DeMon | 0
I am christening this month National Game Design Month (NaGa DeMon). When I proposed this idea I thought of it as an alternative to NaNoWriMo, something for non-noveling game fans to do during November. BUT WAIT! It turns out, you don’t have to write a novel to participate in NaNoWriMo.
Read Moreby Nathan | Oct 27, 2010 | Fiasco, NaNoWriMo, Writing Resources | 4
So, there is three days until the start of NaNoWriMo 2010, I guess it is time to get myself into...
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