Tag: design

Make it a mechanic

I was reading John Wick’s SexCraft the other day (yes, SexCraft) and it reminded me that if you want something to be important in your game, giving it a specific mechanic can help. I almost wrote “if you want something to be important, give it a mechanic”, but I don’t think this is always true.

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FU for You

FU is finally up. I have created a whole page for it here. I will add to the page as I have time (after Christmas at this stage). That is quite a bit of stuff I have posted over the last week. Thank you to the people that have sent me feedback on it. I

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NaGa / NaNo Update #5

The Chase is what I am calling a “mini game”. You know how you sometimes play a computer game and you reach a point where you have to complete some puzzle, sport or other mini-game, the controls / rules of which are quite different to the rest of the game you are playing? Well, The Chase is the same thing for your RPG. It is a quick card-based game that you can use as an alternative to the normal chase rules in your game.

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NaGa / NaNo Update #3

Alright, my first week is rapidly coming to a close. I have ALMOST finished my first game, FU, though have not made all the modifications to the original rules I had intended. The main reason was that I didn’t want to. It is so outrageously light, easy and FUN that I decided I didn’t want

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NaNo / NaGa Update #2

Progress continues on FU, though not as quickly as I had hoped. Luckily, the weekend approaches and I have given myself until Sunday to have it completed and posted on the Peril Planet site. I had a couple of issues in terms of putting everything together in a way that both conveyed the information I

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NaGa / NaNo Update #1

So, halfway through week one and I should either be 4950 words into my novel or halfway through my first game, or both. Turns out I am 1650 words into a novel I have no interest in and about a quarter of the way into my first game project.

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NaGa DeMon

I am christening this month National Game Design Month (NaGa DeMon). When I proposed this idea I thought of it as an alternative to NaNoWriMo, something for non-noveling game fans to do during November. BUT WAIT! It turns out, you don’t have to write a novel to participate in NaNoWriMo.

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