Finished for now
With less than two hours before the end of NaGa DeMon 2012 for me, I thought I would make a quick...
Read Moreby Nathan | Nov 30, 2012 | From the Crypt, NaGa DeMon, The City | 0
With less than two hours before the end of NaGa DeMon 2012 for me, I thought I would make a quick...
Read Moreby Nathan | Nov 15, 2012 | From the Crypt, FU, NaGa DeMon, The City | 3
I have put together enough of my RPG, Perpetual City, to attempt a playtest. The date is set for...
Read Moreby Nathan | Nov 4, 2012 | NaGa DeMon, The City | 0
So, I have had a fairly relaxed weekend in the scheme of things, but managed to complete the...
Read Moreby Nathan | Nov 2, 2012 | NaGa DeMon, The City | 0
Okay, Day 2 is only half done, but I just finished a bit of work and thought I would post it up...
Read Moreby Nathan | Nov 1, 2012 | NaGa DeMon, The City | 0
Okay, I am just about ready to turn in for the night. Today I managed to get a couple of pages...
Read Moreby Nathan | Oct 29, 2012 | From the Crypt, NaGa DeMon, The City | 0
I was a Cub Scout, and later a Venturer, but never an actual “Boy Scout”....
Read Moreby Nathan | Oct 28, 2012 | From the Crypt, NaGa DeMon, The City | 0
Okay, November, and NaGa DeMon 2012, is only a few days away. I have the NaGa DeMon website under...
Read Moreby Nathan | Apr 2, 2012 | From the Crypt, Games & Design, The City | 1
This week’s inspiration is perhaps an obvious one, but an important one. It is the 1998 film...
Read Moreby Nathan | Feb 27, 2012 | From the Crypt, Games & Design, The City | 0
Last week I promised to share some of the more fantasy-related inspiration for the City....
Read Moreby Nathan | Jan 30, 2012 | From the Crypt, Games & Design, The City | 0
Last week I told you about Gustave Dore, an artist who worked 150 years ago to create artwork to...
Read Moreby Nathan | Jan 16, 2012 | From the Crypt, Games & Design, The City | 2
I have been pottering away on the re-write of my RPG, Verge, for some time now and thought I would...
Read Moreby Nathan | Nov 14, 2011 | From the Crypt, Games & Design, The City | 4
I have been pottering away on my game and while progress has been slow, it is still progress. I have been working on expanding the background / setting details while I ponder the mechanical side of things. Today, I thought I would share a little bit of what I have done.
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