GM Advice: World Building
Sometimes, as a GM, running in an established world / universe is nice and easy. We’ve read...
Read MoreSometimes, as a GM, running in an established world / universe is nice and easy. We’ve read...
Read MoreStarting a new roleplaying game is always exciting, but, as keen as i am to just get into telling...
Read Moreby Nathan | Sep 27, 2013 | From the Crypt, FU, Games & Design | 7
There has been a number of comments on the FU Yahoo group about the results of dice rolls in FU,...
Read Moreby Nathan | Apr 4, 2013 | Dungeon World, From the Crypt | 0
We played our second session of Dungeon World just before Easter. Where I perhaps over-prepared...
Read Moreby Nathan | Mar 23, 2013 | Dungeon World, From the Crypt | 0
Last week I ran through my first “proper” session of Dungeon World, a roleplaying game...
Read Moreby Nathan | Feb 20, 2013 | FU, Wordless Wednesday | 12
Awhile ago I wrote a roleplaying game called FU (Freeform / Universal). It has met with some...
Read Moreby Nathan | Feb 8, 2010 | Games & Design, Miniatures, Roleplaying | 2
In the most recent episode of Here Be Gamers! I made the comment that writing RPG rules is very different from writing wargame rules. I then carry on and say that I “hand wave” a lot in a set of RPG rules because the assumption is that players are working together and will cooperate to
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