Be Prepared
I was a Cub Scout, and later a Venturer, but never an actual “Boy Scout”....
Read Moreby Nathan | Oct 29, 2012 | From the Crypt, NaGa DeMon, The City | 0
I was a Cub Scout, and later a Venturer, but never an actual “Boy Scout”....
Read Moreby Nathan | Oct 28, 2012 | From the Crypt, NaGa DeMon, The City | 0
Okay, November, and NaGa DeMon 2012, is only a few days away. I have the NaGa DeMon website under...
Read Moreby Nathan | Oct 22, 2012 | From the Crypt, NaGa DeMon, The City | 0
In my last post I said I was giving a fair bit of thought to my not-really-finished game, Verge....
Read Moreby Nathan | Oct 21, 2012 | From the Crypt, Games & Design, The City | 0
I felt pretty crappy today. Physically. Tired, head cold, and something I’ve eaten has...
Read Moreby Nathan | Apr 2, 2012 | From the Crypt, Games & Design, The City | 1
This week’s inspiration is perhaps an obvious one, but an important one. It is the 1998 film...
Read Moreby Nathan | Mar 5, 2012 | From the Crypt, Games & Design, The City | 1
This week’s inspiration continues exploring the more fantastic inspirations for Verge....
Read Moreby Nathan | Feb 27, 2012 | From the Crypt, Games & Design, The City | 0
Last week I promised to share some of the more fantasy-related inspiration for the City....
Read Moreby Nathan | Feb 20, 2012 | Games & Design, The City | 0
If you take a look back over the past month of articles on Verge, you might be wondering if the...
Read Moreby Nathan | Feb 13, 2012 | From the Crypt, Games & Design, The City | 2
This week I want to talk about Gotham City, the home of one Bruce Wayne and a cacophony of...
Read Moreby Nathan | Feb 6, 2012 | From the Crypt, Games & Design, The City | 2
This week’s inspiration is the classic German film, Metropolis, by Fritz Lang. Released in...
Read Moreby Nathan | Jan 30, 2012 | From the Crypt, Games & Design, The City | 0
Last week I told you about Gustave Dore, an artist who worked 150 years ago to create artwork to...
Read Moreby Nathan | Nov 14, 2011 | From the Crypt, Games & Design, The City | 4
I have been pottering away on my game and while progress has been slow, it is still progress. I have been working on expanding the background / setting details while I ponder the mechanical side of things. Today, I thought I would share a little bit of what I have done.
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